FW: Took one turn off all the toroids

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FW: Took one turn off all the toroids

Brett gazdzinski-2
 
I took one turn off all of them because
I counted the first turn as a turn, not 2.
So I had 1 extra turn on every core.

I am still in the coil world, where a TURN is a turn....

I did count the inside wires and had one extra.

That did not really seem to cause problems though,
the rig seems to work the same.

Brett
N2DTS

> -----Original Message-----
> From: Ron [mailto:[hidden email]]
> Sent: Friday, March 23, 2007 5:59 AM
> To: [hidden email]
> Cc: [hidden email]
> Subject: [Elecraft] Took one turn off all the toroids
>
> Great Scott........I hope you *counted* the turns on each
> toroid instead of
> taking a turn off indiscriminately ??
> My previous posting was a suggestion to check....not a
> direction!  An easy
> way to check the windings is to count the turns on the
> *inside* of the
> toroid... ie. each pass through the toroid is counted as 1 turn.
> 73....Ron ZL1TW
>
>
> --
> No virus found in this outgoing message.
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> Version: 7.5.446 / Virus Database: 268.18.17/730 - Release
> Date: 3/22/2007 7:44 AM
>
>

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Re: FW: Took one turn off all the toroids

Mark Bayern
> I am still in the coil world, where a TURN is a turn....

In the toroid world a wire going straight though a toroid counts as one 'turn'.

Mark

On 3/23/07, Brett gazdzinski <[hidden email]> wrote:

>
> I took one turn off all of them because
> I counted the first turn as a turn, not 2.
> So I had 1 extra turn on every core.
>
> I am still in the coil world, where a TURN is a turn....
>
> I did count the inside wires and had one extra.
>
> That did not really seem to cause problems though,
> the rig seems to work the same.
>
> Brett
> N2DTS
>
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